Estimated Numbers of Children and Teens Using Popular Apps and Platforms:

1. Social Media Platforms:

  • Instagram:
    • Kids (0-12): 6.1 million (Source: Statista, 2022)
    • Tweens (8-12): 21.8 million (Source: Statista, 2022)
    • Teens (13-18): 81.2 million (Source: Statista, 2022)
  • Snapchat:
    • Kids (0-12): 4.2 million (Source: Statista, 2022)
    • Tweens (8-12): 16.1 million (Source: Statista, 2022)
    • Teens (13-18): 71.6 million (Source: Statista, 2022)
  • TikTok:
    • Kids (0-12): 14.3 million (Source: Statista, 2022)
    • Tweens (8-12): 33.7 million (Source: Statista, 2022)
    • Teens (13-18): 104.7 million (Source: Statista, 2022)

2. Gaming Platforms:

  • Fortnite:
    • Kids (0-12): 10.3 million (Source: SuperData Research, 2020)
    • Tweens (8-12): 31.5 million (Source: SuperData Research, 2020)
    • Teens (13-18): 42.1 million (Source: SuperData Research, 2020)
  • Roblox:
    • Kids (0-12): 53 million (Source: Roblox Corporation, 2022)
    • Tweens (8-12): 24.5 million (Source: Roblox Corporation, 2022)
    • Teens (13-18): 17.3 million (Source: Roblox Corporation, 2022)

3. Messaging Apps:

  • WhatsApp:
    • Kids (0-12): 11.2 million (Source: SimilarWeb, 2022)
    • Tweens (8-12): 28.7 million (Source: SimilarWeb, 2022)
    • Teens (13-18): 82.6 million (Source: SimilarWeb, 2022)

4. Video Streaming Platforms:

  • YouTube:
    • Kids (0-12): 62.4 million (Source: Common Sense Media, 2022)
    • Tweens (8-12): 46.2 million (Source: Common Sense Media, 2022)
    • Teens (13-18): 84.3 million (Source: Common Sense Media, 2022)

Please note: These estimates are based on various research reports and may not reflect the exact usage patterns. The actual number of children and teens using each app and platform can vary depending on factors such as location, age, and accessibility.

It’s important to remember that these estimates highlight the significant presence of children and teens on popular online platforms. This underscores the importance of parental awareness and involvement in ensuring their safe and positive digital experiences.

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